Add deliverable-form discipline, execution identity, and four reusable scripts
Generalized from a long hardened-target engagement. Additions target the failure
modes that cost the most time and are not yet covered; nothing here is sample-specific.
New discipline
- SKILL.md: a third override rule -- deliver in the environment the request requires.
A root-only or live-instrumentation result can look like success while failing the
actual requirement (unrooted, installable, self-contained). Also adds two classify
questions: what form the deliverable must take, and which architecture/library is
actually executing.
- long-task-discipline.md: "the most expensive drift" -- a constraint table (privilege,
modification form, ABI, network, persistence, distribution), the checkpoint question,
and how to report a privileged workaround as a fallback rather than a deliverable.
Plus "bound every wait": timeouts on every command, budgets calibrated from
measurement so slow and hung are distinguishable, and sampling an observable you can
inspect instead of sleeping blind.
- environment.md: look at the screen instead of driving blind; which of the two screen
evidence kinds is trustworthy (an empty accessibility tree is common for
runtime-rendered UI, where the image is primary rather than a fallback); emulator
console control and adb recovery; preflight before every experiment block.
- native-and-so.md: what the device claims vs what the package manager chose vs what is
actually mapped; translation layers and their consequences for hooks and native
checks; fat-APK ABI selection.
- runtime-data.md: when the app rewrites your edit (server refresh vs local
regeneration), why chmod/chown cannot work because the app deletes and recreates the
file, and the immutable-attribute fix; decoding a value that only looks encrypted.
- framework-runtimes.md: string encoding traps (a UTF-8 scan of a UTF-16 snapshot
returns nothing and reads as "the strings were stripped"), and non-ASCII obfuscated
identifiers -- resolve by shape, not by name.
- pitfalls.md: P23 the fix lives in a file the app rewrites; P24 the artifact changed
but the wrong one is executing; P25 "search found nothing" treated as "not there".
New scripts (parameterized, path-agnostic, all with explicit timeouts)
- preflight.py environment check: device, root, ABI/translation, clock skew, leftover
proxy/forwards, dead device server, chosen ABI, free space
- lib_map.py what is actually mapped into a live process: path, base, architecture
from the ELF header, and whether it came from the APK or was
materialized at runtime
- blob_decode.py search (don't guess) the framing of a stored value, then re-encode the
edited payload with the same parameters
- snap.py bounded burst screenshots + control-tree capture, with a stall detector
and an explicit verdict on whether the tree is usable
All four were exercised against a live device while writing: preflight correctly
flags multi-device ambiguity and detected the ARM translation layer; lib_map read real
ELF headers and identified the translation shim; blob_decode round-tripped a
rotation+deflate+base64 blob at realistic size in ~0.2s; snap detected a stalled screen
across three hashes.
This commit is contained in:
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@@ -65,11 +65,86 @@ Notes:
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- Some SDKs bypass the system proxy entirely (many ad SDKs do). Proxy logs therefore **undercount** traffic — do not conclude "no ad traffic" from proxy logs alone; confirm with a runtime DNS hook.
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- Clean up when done: `settings put global http_proxy :0`.
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## Preflight — run this before every experiment block
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`scripts/preflight.py` checks, read-only, everything that silently fakes a failure: device
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reachability, whether more than one device is attached without an explicit serial, root, the
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runtime translation layer, device/host clock drift, a leftover device-wide proxy setting, stale
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port forwards, a dead device server, the ABI the package manager actually chose, and the free
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space left for installs.
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```bash
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python scripts/preflight.py --pkg <app.package> --expect-root
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python scripts/preflight.py --cleanup # also clears a leftover proxy and stale forwards
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```
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**The rule it exists to enforce:** *do not attribute a failure to your patch while preflight is
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dirty.* A surprising fraction of "my change broke it" is a device that was already in a bad state.
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Costing thirty seconds here is cheaper than costing several rounds to a wrong conclusion, and the
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wrong conclusion is the one that gets written down and trusted later.
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## Emulator notes
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- Verify the app can install at all. INSTALL failures on emulators are common (ABI, min SDK, vendor checks) and are usually not related to your patch.
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- Snapshot/rollback is the main advantage — use it to A/B two builds quickly.
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- Never quote emulator behavior as proof for a device-only question (and vice versa).
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Emulators are the right place to iterate and the wrong place to conclude.
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- **Verify the app can install at all.** INSTALL failures on emulators are common (ABI, min SDK,
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vendor checks, a stale copy with a different signature) and are usually **not** related to your
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patch. Get a clean install of the *unmodified* build working before you change anything.
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- **Snapshot/rollback is the main advantage** — use it to A/B two builds quickly, and to get back
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to a known-good state after a destructive experiment.
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- **Never quote emulator behavior as proof for a device-only question** (and vice versa). An
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emulator that runs the app is not evidence about a physical ARM device.
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- **Most vendors ship a console binary that is far more reliable than the GUI.** Learn yours early;
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it is what you will need when the GUI is unresponsive and adb is already down.
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| Vendor | Typical console binary | Useful verbs |
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|---|---|---|
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| LDPlayer | `dnconsole.exe` (next to the player exe) | `list2`, `launch --index N`, `reboot --index N`, `quitall` |
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| MuMu | `MuMuManager.exe` | `info -v all`, `control -v N launch`, `control -v N shutdown` |
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| AVD / Android Emulator | `emulator.exe` | `-list-avds`, `@<avd>`, `-no-window` |
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| Genymotion | `gmtool` | `admin list`, `admin start` |
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- **Recovery order when `adb devices` goes empty.** Do these in order; the first two are the ones
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people skip:
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1. `adb kill-server && adb start-server` — clears a wedged host daemon.
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2. Re-run `adb devices`. If still empty, check whether the **emulator process is actually alive**
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(`tasklist` / `ps`). A running process with **no listening port** means the VM never finished
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booting its adb bridge — restarting the *device* is the only fix.
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3. Restart the instance through the vendor console (`reboot --index N`). Restarting via the
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player binary's "launch" verb frequently leaves you with a process and still no adb.
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4. Only then consider that something is wrong with the host.
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Symptom worth memorising: **the emulator process exists but nothing is listening on the adb
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port.** Distinguishing "not running" from "running but not booted" is what makes step 2 worth
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doing — they have different fixes and only one of them needs the GUI.
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- **Root is a per-vendor setting, not a given.** Most emulators expose it as a toggle in their
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settings ("root permission" / "ROOT 权限"); some ship a separate rooted image. Always verify
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rather than assume:
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```bash
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adb -s <serial> shell "su -c id" # want: uid=0(root)
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```
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A rooted emulator is usually the fastest environment for everything in this skill, which makes it
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easy to forget that it is also the *least representative* one.
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- **Running two instances.** Different serials make two emulators genuinely disjoint, which is
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useful for holding a clean control (original build, untouched state) alongside your workbench.
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Keep them labelled, always pass `--serial`, and **do not run the same experiment on both** — the
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value of a second device is independence, and duplicating work destroys it. Operate one at a
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time; the other is a reference point, not extra throughput.
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- **Apps can detect the emulator** and change behaviour or refuse to run. If the app behaves
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differently here than on hardware, that is a finding about the emulator, not about the app. Note
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it and move the question to a real device.
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## Which architecture is actually executing
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Device selection and architecture are the same question. `getprop ro.product.cpu.abi` reports what
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the device claims; it does **not** report what is executing. Read `native-and-so.md` §Cross-architecture
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before you choose which library to patch, and `scripts/lib_map.py` to see the live truth.
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## Install / reinstall
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@@ -110,15 +185,64 @@ If the control still does not react, bypass the UI path entirely — `am start -
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`input text` additionally mangles or drops non-ASCII input. For CJK text, either install an ADB-driven helper IME or set the field from a runtime call rather than typing.
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### Screen evidence without pixels
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### Look at the screen — do not drive and wait blind
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`screencap` returns a 0-byte file on some ROMs. First try writing on-device and pulling:
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The most expensive habit in device work is: tap a coordinate, sleep, tap again, sleep, conclude
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something about the app. A screen that is *looked at* answers in one step what coordinate-guessing
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cannot answer in five — the layout shifted, a different dialog came up, a countdown is frozen, the
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button is disabled, the text on screen says exactly why.
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**Treat a look as a routine step, not a debugging last resort.** Capture:
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- **immediately before** anything time-dependent, so you know the starting state;
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- **during** a wait, at intervals — state changes are the information, and a single sample at the end
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cannot distinguish "it progressed" from "it never moved";
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- **at every decision point**, before choosing the next action;
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- **on any surprise**, before forming a theory about it.
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`scripts/snap.py` does this with sane bounds, and tells you which kind of evidence you actually got:
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```bash
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python scripts/snap.py --out shots --tag before
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python scripts/snap.py --out shots --tag waiting --count 6 --interval 3
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```
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**Use the stall detector.** If consecutive samples are byte-identical, nothing is happening and more
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waiting cannot help. Stop, and go find out why — that is a different investigation from waiting
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longer.
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### Two kinds of screen evidence, and which one is trustworthy here
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| Evidence | What it gives you | When it is the right one |
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|---|---|---|
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| **the image** | exactly what is rendered: layout, which dialog, disabled states, drawn text | always available; the **only** evidence for runtime-drawn UI |
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| **the control tree** (`uiautomator dump`) | precise `bounds`, exact text, diffable | only when it actually has content |
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The tree is more convenient *when it exists* — it gives you tap coordinates and text you can diff. But
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**verify it has content before planning around it**:
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```bash
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adb -s <serial> shell "su -c 'uiautomator dump /sdcard/ui.xml'"
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adb -s <serial> pull /sdcard/ui.xml
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grep -c '<node' ui.xml # 0 nodes -> the tree is useless for this screen
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```
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**A runtime-rendered UI frequently exposes no real controls at all.** Cross-platform runtimes, web
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views and canvas-drawn surfaces often produce an empty (or text-free) tree, which is why a plan built
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on "read the bounds out of the XML" stalls on exactly those apps — and also why tapping a control that
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"should be there" silently does nothing. When the tree is empty, the image is the **primary** evidence,
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not a fallback, and you read it directly rather than trying to derive coordinates from a tree that does
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not exist.
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`screencap` itself returns a 0-byte file on some ROMs. Write on-device and pull instead:
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```bash
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adb -s <serial> shell "su -c 'screencap -p /sdcard/x.png'" && adb -s <serial> pull /sdcard/x.png
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```
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If that is also empty, do not fight it: `uiautomator dump`'s XML is **better** evidence — text, diffable, and it records the real control tree and its contents. (If the dump fails with `could not get idle state`, retry once; a paused animation is usually the cause.)
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If that is also empty, do not fight it — but note that **a 0-byte capture is not evidence the screen is
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blank** (`pitfalls.md` P20). And if `uiautomator dump` fails with `could not get idle state`, retry once;
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a paused animation is usually the cause.
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### Verify form input by reading it back
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