Close the byte-patching gap, add the server-config path, fix two script crashes

Worked end-to-end on a real unobfuscated commercial app (single-dex, no packer,
server-driven launch screen) and folded back everything that cost time. Net +17
files, no new dependencies, no sample-specific identifiers.

New references
  byte-level-patching.md
    The technique that was missing entirely. Equal-length in-place edits beat
    method rebuilding (measured on a real sample: method rewrite grew debug_info
    924 B -> 22.8 KB and the dex 4.32 MB -> 7.73 MB), but four failure modes are
    silent: same-length is not enough, branch polarity, verifier legality, and
    stale dex header fields. Covers locating an instruction's exact offset (why
    listings and byte-pattern guesses both fail), the instruction width table and
    the two traps that desynchronise a decode, neutralise-a-branch vs redirect-it,
    and the header's signature-then-checksum order.
  server-config-and-updates.md
    The most common shape of "ad" in a modern app, and the one usually
    mis-diagnosed: the server supplies UI the client renders. The two-layer fetch
    (local fallback then remote override) that proves it, finding the config DTOs
    through the field names data classes keep, why you patch the decision and not
    the data, deciding the scope of "remove", and remote re-enable / cached config
    durability.

New scripts
  dexutil.py             dependency-free dex reader: structural walk, exact
                         instruction decode, dex header recompute/verify in the
                         correct order, branch-target and operand helpers
  dex_find_insn.py       locate an instruction by decoded semantics, print its exact
                         byte offset with context and BOTH sides of any branch
  dex_patch_bytes.py     equal-length byte patches from a JSON spec: semantic match,
                         polarity pin via expect_next, equal-length enforcement,
                         verifier check, header recompute, re-decode to prove it landed
  dex_check_verifier.py  does any conditional branch target a move-result (bypassing
                         its producer)? Compares builds and separates pre-existing
                         findings from regressions the patch introduced
  coldstart.py           cold-launch capture: timed screenshot burst + logcat signals
                         + installed-build facts + launch timing, and a warning when
                         the foreground activity is not the app
  check_repo.py          maintenance check: every script parses and answers --help,
                         every referenced path resolves, every file is documented

Fixes found while running the above
  repack.py       wrote archives with a plain zipfile writer, which cannot satisfy
                  the Android R+ install gate: resources.arsc must be STORED *and*
                  4-byte aligned, and a zip extra record cannot express a 1-3 byte
                  pad (a stored filler entry is inserted instead). Also fixes the
                  central-directory pointer and adds an alignment gate to the output.
  usb_net_proxy.py, dex_strpatch.py
                  crashed on --help with a traceback instead of printing usage.

Updated
  toolchain.md            ddc added (single-binary dex->Java with query subcommands,
                          with measured timings and its real limits); "not on PATH is
                          not not-installed" with the search commands; which signer
                          to use and why jarsigner breaks alignment
  repack-and-sign.md      alignment requirement and its arithmetic; dex header
                          recompute; jarsigner hazard; vendor install interception
                          ([N] with no symbolic constant -> root pm install); the
                          installer can keep owning the screen after an install
  recon.md                resolve package identity from a tool, not from hand-read
                          AXML strings (a wrong package sends all later device queries
                          nowhere); snapshot the config surface during recon
  long-task-discipline.md captures you never looked at are not evidence (incl. the
                          consistent-but-wrong-window variant); long-context decay and
                          the record shape that survives it
  dynamic-frida.md        when live attach cannot work at all: static instrumentation,
                          static read, and self-recorded evidence, with the control
                          build caveat each one carries
  ad-removal.md           server-driven config is usually the EASIEST case, not the
                          hardest; a three-way zero result is a positive finding;
                          scope note on local brand splash vs promotional content
  pitfalls.md             P37 stale dex header checksum, P38 [-124] alignment,
                          P39 bare-numeric install failure, P40 wrong-window evidence,
                          P41 inverted branch polarity, P42 decode desynchronisation
  SKILL.md, README.md     symptom index, reference/script indexes and requirements
                          updated for all of the above
This commit is contained in:
inliver233
2026-09-20 02:05:41 +08:00
parent d1349b3cfa
commit a552157f1b
20 changed files with 3179 additions and 52 deletions
+39 -8
View File
@@ -23,9 +23,27 @@ Do not assume "ads" is one thing. Enumerate first.
- The plugin may also be bundled. Two copies still means one init gate; patch that, not the payload.
**Server-driven ads / sponsored content** (the server returns the ad, the client renders it):
- Look for endpoints like `/adverts`, `/adv`, `/banner`, `/config`, and DTOs named `Advertisement*`, `Advert*`, `Banner*`, `Promotion*`.
- The client renders whatever the list contains. If the list is empty there is nothing to show, but see `pitfalls.md` P5 on **how not** to empty it.
- Sponsored cards that look like content (a VPN promo, a network-accelerator card, a third-party product) are usually exactly this.
- **This is the most common shape in a modern app, and it is usually the EASIEST to
remove — not the hardest.** Go to `server-config-and-updates.md` for the full
procedure. The short version: the client keeps a complete "do not show it" branch
so the operator can turn the slot off, so neutralising that one branch is a
small, local edit.
- Look for endpoints like `/adverts`, `/adv`, `/banner`, `/config`, and DTOs named
`Advertisement*`, `Advert*`, `Banner*`, `Promotion*`, or — more common in practice
— a generic `*Config` payload carrying per-feature blocks (`splash`, `noticePopup`,
`updatePopup`, `tabbar`, `banner`).
- The client renders whatever the list contains. If the list is empty there is nothing
to show, but see `pitfalls.md` P5 on **how not** to empty it: never make a shared
request fail.
- Sponsored cards that look like content (a VPN promo, a network-accelerator card, a
third-party product) are usually exactly this.
**A note on what "no SDK found" means.** If you have grepped the dex, enumerated the
loaded classes at runtime, and counted the SDK log tags in a capture, and all three
are zero (see Step 1), then there is no SDK, and continuing to search for one is a
dead end rather than a thorough approach. Re-classify against this list instead. A
zero result on all three signals is a strong positive finding about where the
behaviour lives, and it should move you to the server-config path immediately.
**Legit content that looks like an ad.** Verify before acting. A `/adverts?position=banner` response containing anime titles and poster images is the home-page carousel, not an advertisement. Removing it removes real functionality.
@@ -138,9 +156,22 @@ Frame the result at the right strength: *"the ad was hidden"* vs *"the ad subsys
Be honest about residual ads rather than breaking the app to chase them:
- **Server-driven content promos** deep in a feature's own data payload, where the screen's load depends on the same request. Suppressing them requires a data-consumption patch, not transport blocking.
- **Ads delivered as content** (a sponsored "article" or a native card with no SDK marker) — indistinguishable from real content without runtime tracing.
- **Ads whose SDK init also enables other features.** Removing init can break functionality that silently depended on it. Verify before shipping; a working app with one residual ad beats a broken app.
- **Server-issued entitlements gated behind watching an ad.** The gate can be opened client-side, the entitlement cannot be created client-side.
- **Content promos embedded deep in a feature's own data payload**, where the screen's
load depends on the same request. Distinguish this from a *dedicated config block*:
if the promo arrives in its own `splash` / `banner` / `popup` field with its own
`enabled` flag, it is removable (Step 1, server-driven). It is only genuinely hard
when the same list is both the content and the ad, with no marker separating them.
- **Ads delivered as content** (a sponsored "article" or a native card with no SDK marker)
— indistinguishable from real content without runtime tracing.
- **Ads whose SDK init also enables other features.** Removing init can break
functionality that silently depended on it. Verify before shipping; a working app with
one residual ad beats a broken app.
- **Server-issued entitlements gated behind watching an ad.** The gate can be opened
client-side, the entitlement cannot be created client-side.
- **A purely local brand launch screen.** If all you see is the app's own logo, no
third-party image and no network-sourced content, that is a splash screen, not an ad.
Removing it is a judgement call about the user's stated goal — say which one you
removed rather than silently treating "startup screen" as "ad".
If a residual ad cannot be removed without breaking something, say so, and say exactly which coupling caused it. That is a better deliverable than a broken APK.
If a residual ad cannot be removed without breaking something, say so, and say exactly
which coupling caused it. That is a better deliverable than a broken APK.