feat: INP2P v0.1.0 — complete P2P tunneling system
Core modules (M1-M6): - pkg/protocol: message format, encoding, NAT type enums - pkg/config: server/client config structs, env vars, validation - pkg/auth: CRC64 token, TOTP gen/verify, one-time relay tokens - pkg/nat: UDP/TCP STUN client and server - pkg/signal: WSS message dispatch, sync request/response - pkg/punch: UDP/TCP hole punching + priority chain - pkg/mux: stream multiplexer (7B frame: StreamID+Flags+Len) - pkg/tunnel: mux-based port forwarding with stats - pkg/relay: relay manager with TOTP auth + session bridging - internal/server: signaling server (login/heartbeat/report/coordinator) - internal/client: client (NAT detect/login/punch/relay/reconnect) - cmd/inp2ps + cmd/inp2pc: main entrypoints with graceful shutdown All tests pass: 16 tests across 5 packages Code: 3559 lines core + 861 lines tests = 19 source files
This commit is contained in:
471
internal/client/client.go
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471
internal/client/client.go
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@@ -0,0 +1,471 @@
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// Package client implements the inp2pc P2P client.
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package client
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import (
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"crypto/tls"
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"fmt"
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"log"
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"net/url"
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"os"
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"runtime"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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"github.com/openp2p-cn/inp2p/pkg/auth"
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"github.com/openp2p-cn/inp2p/pkg/config"
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"github.com/openp2p-cn/inp2p/pkg/nat"
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"github.com/openp2p-cn/inp2p/pkg/protocol"
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"github.com/openp2p-cn/inp2p/pkg/punch"
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"github.com/openp2p-cn/inp2p/pkg/relay"
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"github.com/openp2p-cn/inp2p/pkg/signal"
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"github.com/openp2p-cn/inp2p/pkg/tunnel"
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)
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// Client is the INP2P client node.
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type Client struct {
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cfg config.ClientConfig
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conn *signal.Conn
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natType protocol.NATType
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publicIP string
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tunnels map[string]*tunnel.Tunnel // peerNode → tunnel
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tMu sync.RWMutex
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relayMgr *relay.Manager
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quit chan struct{}
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wg sync.WaitGroup
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}
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// New creates a new client.
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func New(cfg config.ClientConfig) *Client {
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c := &Client{
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cfg: cfg,
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natType: protocol.NATUnknown,
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tunnels: make(map[string]*tunnel.Tunnel),
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quit: make(chan struct{}),
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}
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if cfg.RelayEnabled {
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c.relayMgr = relay.NewManager(cfg.RelayPort, true, cfg.SuperRelay, cfg.MaxRelayLoad, cfg.Token)
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}
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return c
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}
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// Run is the main client loop. Connects, authenticates, and maintains the connection.
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func (c *Client) Run() error {
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for {
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if err := c.connectAndRun(); err != nil {
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log.Printf("[client] disconnected: %v, reconnecting in 5s...", err)
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}
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select {
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case <-c.quit:
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return nil
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case <-time.After(5 * time.Second):
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}
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}
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}
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func (c *Client) connectAndRun() error {
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// 1. NAT Detection
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log.Printf("[client] detecting NAT type via %s...", c.cfg.ServerHost)
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natResult := nat.Detect(
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c.cfg.ServerHost,
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c.cfg.STUNUDP1, c.cfg.STUNUDP2,
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c.cfg.STUNTCP1, c.cfg.STUNTCP2,
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)
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c.natType = natResult.Type
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c.publicIP = natResult.PublicIP
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log.Printf("[client] NAT type=%s, publicIP=%s", c.natType, c.publicIP)
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// 2. WSS Connect
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scheme := "ws"
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if !c.cfg.Insecure {
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scheme = "wss"
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}
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u := url.URL{Scheme: scheme, Host: fmt.Sprintf("%s:%d", c.cfg.ServerHost, c.cfg.ServerPort), Path: "/ws"}
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dialer := websocket.Dialer{
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TLSClientConfig: &tls.Config{InsecureSkipVerify: c.cfg.Insecure},
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}
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ws, _, err := dialer.Dial(u.String(), nil)
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if err != nil {
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return fmt.Errorf("ws connect: %w", err)
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}
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c.conn = signal.NewConn(ws)
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defer c.conn.Close()
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// Start ReadLoop in background BEFORE sending login
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// (so waiter can receive the LoginRsp)
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readErr := make(chan error, 1)
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go func() {
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readErr <- c.conn.ReadLoop()
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}()
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// 3. Login
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loginReq := protocol.LoginReq{
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Node: c.cfg.Node,
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Token: c.cfg.Token,
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User: c.cfg.User,
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Version: config.Version,
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NATType: c.natType,
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ShareBandwidth: c.cfg.ShareBandwidth,
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RelayEnabled: c.cfg.RelayEnabled,
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SuperRelay: c.cfg.SuperRelay,
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PublicIP: c.publicIP,
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}
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rspData, err := c.conn.Request(
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protocol.MsgLogin, protocol.SubLoginReq, loginReq,
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protocol.MsgLogin, protocol.SubLoginRsp,
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10*time.Second,
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)
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if err != nil {
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return fmt.Errorf("login: %w", err)
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}
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var loginRsp protocol.LoginRsp
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if err := protocol.DecodePayload(rspData, &loginRsp); err != nil {
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return fmt.Errorf("decode login rsp: %w", err)
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}
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if loginRsp.Error != 0 {
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return fmt.Errorf("login rejected: %s", loginRsp.Detail)
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}
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log.Printf("[client] login ok: node=%s, user=%s", loginRsp.Node, loginRsp.User)
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// 4. Send ReportBasic
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c.sendReportBasic()
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// 5. Register handlers
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c.registerHandlers()
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// 6. Start heartbeat
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c.wg.Add(1)
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go c.heartbeatLoop()
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// 7. Start relay if enabled
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if c.relayMgr != nil {
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if err := c.relayMgr.Start(); err != nil {
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log.Printf("[client] relay start failed: %v", err)
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}
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}
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// 8. Auto-run configured apps
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for _, app := range c.cfg.Apps {
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if app.Enabled {
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go c.connectApp(app)
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}
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}
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// 9. Wait for disconnect
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return <-readErr
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}
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func (c *Client) sendReportBasic() {
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hostname, _ := os.Hostname()
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report := protocol.ReportBasic{
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OS: runtime.GOOS,
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LanIP: getLocalIP(),
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Version: config.Version,
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HasIPv4: 1,
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}
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_ = hostname // for future use
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c.conn.Write(protocol.MsgReport, protocol.SubReportBasic, report)
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}
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func (c *Client) registerHandlers() {
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// Handle connection coordination from server
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c.conn.OnMessage(protocol.MsgPush, protocol.SubPushConnectReq, func(data []byte) error {
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var req protocol.ConnectReq
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if err := protocol.DecodePayload(data, &req); err != nil {
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return err
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}
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log.Printf("[client] connect request: %s → %s (punch)", req.From, req.To)
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go c.handlePunchRequest(req)
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return nil
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})
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// Handle peer online notification
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c.conn.OnMessage(protocol.MsgPush, protocol.SubPushNodeOnline, func(data []byte) error {
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var msg struct {
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Node string `json:"node"`
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}
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protocol.DecodePayload(data, &msg)
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log.Printf("[client] peer online: %s, retrying apps", msg.Node)
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// Retry apps targeting this node
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for _, app := range c.cfg.Apps {
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if app.Enabled && app.PeerNode == msg.Node {
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go c.connectApp(app)
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}
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}
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return nil
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})
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// Handle edit app push
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c.conn.OnMessage(protocol.MsgPush, protocol.SubPushEditApp, func(data []byte) error {
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var app protocol.AppConfig
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if err := protocol.DecodePayload(data, &app); err != nil {
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return err
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}
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log.Printf("[client] edit app push: %s → %s:%d", app.AppName, app.PeerNode, app.DstPort)
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go c.connectApp(config.AppConfig{
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AppName: app.AppName,
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Protocol: app.Protocol,
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SrcPort: app.SrcPort,
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PeerNode: app.PeerNode,
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DstHost: app.DstHost,
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DstPort: app.DstPort,
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Enabled: true,
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})
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return nil
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})
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// Handle relay connect request (when this node acts as relay)
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if c.relayMgr != nil {
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c.conn.OnMessage(protocol.MsgPush, protocol.SubPushRelayOffer, func(data []byte) error {
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var req struct {
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From string `json:"from"`
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To string `json:"to"`
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Token uint64 `json:"token"`
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}
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if err := protocol.DecodePayload(data, &req); err != nil {
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return err
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}
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// Verify TOTP
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if !auth.VerifyTOTP(req.Token, c.cfg.Token, time.Now().Unix()) {
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log.Printf("[client] relay request from %s denied: TOTP mismatch", req.From)
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return nil
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}
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log.Printf("[client] accepting relay: %s → %s", req.From, req.To)
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return nil
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})
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}
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}
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func (c *Client) heartbeatLoop() {
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defer c.wg.Done()
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ticker := time.NewTicker(time.Duration(config.HeartbeatInterval) * time.Second)
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defer ticker.Stop()
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for {
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select {
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case <-ticker.C:
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if err := c.conn.Write(protocol.MsgHeartbeat, protocol.SubHeartbeatPing, nil); err != nil {
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log.Printf("[client] heartbeat send failed: %v", err)
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return
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}
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case <-c.quit:
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return
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}
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}
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}
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// connectApp establishes a tunnel for an app config.
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func (c *Client) connectApp(app config.AppConfig) {
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log.Printf("[client] connecting app %s: :%d → %s:%d", app.AppName, app.SrcPort, app.PeerNode, app.DstPort)
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// Check if we already have a tunnel
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c.tMu.RLock()
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if t, ok := c.tunnels[app.PeerNode]; ok && t.IsAlive() {
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c.tMu.RUnlock()
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// Tunnel exists, just add the port forward
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if err := t.ListenAndForward(app.Protocol, app.SrcPort, app.DstHost, app.DstPort); err != nil {
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log.Printf("[client] listen error for %s: %v", app.AppName, err)
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}
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return
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}
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c.tMu.RUnlock()
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// Request connection coordination from server
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req := protocol.ConnectReq{
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From: c.cfg.Node,
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To: app.PeerNode,
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Protocol: app.Protocol,
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SrcPort: app.SrcPort,
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DstHost: app.DstHost,
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DstPort: app.DstPort,
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}
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rspData, err := c.conn.Request(
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protocol.MsgPush, protocol.SubPushConnectReq, req,
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protocol.MsgPush, protocol.SubPushConnectRsp,
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15*time.Second,
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)
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if err != nil {
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log.Printf("[client] connect coordination failed for %s: %v", app.PeerNode, err)
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c.tryRelay(app)
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return
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}
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var rsp protocol.ConnectRsp
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protocol.DecodePayload(rspData, &rsp)
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if rsp.Error != 0 {
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log.Printf("[client] connect denied: %s", rsp.Detail)
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c.tryRelay(app)
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return
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}
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// Attempt punch
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result := punch.Connect(punch.Config{
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PeerIP: rsp.Peer.IP,
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PeerPort: rsp.Peer.Port,
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PeerNAT: rsp.Peer.NATType,
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SelfNAT: c.natType,
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IsInitiator: true,
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})
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if result.Error != nil {
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log.Printf("[client] punch failed for %s: %v", app.PeerNode, result.Error)
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c.tryRelay(app)
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c.reportConnect(app, protocol.ReportConnect{
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PeerNode: app.PeerNode, Error: result.Error.Error(),
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NATType: c.natType, PeerNATType: rsp.Peer.NATType,
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})
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return
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}
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// Punch success — create tunnel
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t := tunnel.New(app.PeerNode, result.Conn, result.Mode, result.RTT, true)
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c.tMu.Lock()
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c.tunnels[app.PeerNode] = t
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c.tMu.Unlock()
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if err := t.ListenAndForward(app.Protocol, app.SrcPort, app.DstHost, app.DstPort); err != nil {
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log.Printf("[client] listen error: %v", err)
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}
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c.reportConnect(app, protocol.ReportConnect{
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PeerNode: app.PeerNode, LinkMode: result.Mode,
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RTT: int(result.RTT.Milliseconds()),
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NATType: c.natType, PeerNATType: rsp.Peer.NATType,
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})
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log.Printf("[client] tunnel established: %s via %s (rtt=%s)", app.PeerNode, result.Mode, result.RTT)
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}
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// tryRelay attempts to use a relay node.
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func (c *Client) tryRelay(app config.AppConfig) {
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log.Printf("[client] trying relay for %s", app.PeerNode)
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rspData, err := c.conn.Request(
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protocol.MsgRelay, protocol.SubRelayNodeReq,
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protocol.RelayNodeReq{PeerNode: app.PeerNode},
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protocol.MsgRelay, protocol.SubRelayNodeRsp,
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10*time.Second,
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)
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if err != nil {
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log.Printf("[client] relay request failed: %v", err)
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return
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}
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var rsp protocol.RelayNodeRsp
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protocol.DecodePayload(rspData, &rsp)
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if rsp.Error != 0 {
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log.Printf("[client] no relay available for %s", app.PeerNode)
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return
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}
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log.Printf("[client] relay via %s (%s mode), connecting...", rsp.RelayName, rsp.Mode)
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// Connect to relay node
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result := punch.AttemptDirect(punch.Config{
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PeerIP: rsp.RelayIP,
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PeerPort: rsp.RelayPort,
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})
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if result.Error != nil {
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log.Printf("[client] relay connect failed: %v", result.Error)
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return
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}
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t := tunnel.New(app.PeerNode, result.Conn, "relay-"+rsp.Mode, result.RTT, true)
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c.tMu.Lock()
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c.tunnels[app.PeerNode] = t
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c.tMu.Unlock()
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if err := t.ListenAndForward(app.Protocol, app.SrcPort, app.DstHost, app.DstPort); err != nil {
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log.Printf("[client] relay listen error: %v", err)
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}
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c.reportConnect(app, protocol.ReportConnect{
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PeerNode: app.PeerNode, LinkMode: "relay", RelayNode: rsp.RelayName,
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})
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log.Printf("[client] relay tunnel established: %s via %s", app.PeerNode, rsp.RelayName)
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}
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func (c *Client) handlePunchRequest(req protocol.ConnectReq) {
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log.Printf("[client] handling punch from %s, NAT=%s", req.From, req.Peer.NATType)
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result := punch.Connect(punch.Config{
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PeerIP: req.Peer.IP,
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PeerPort: req.Peer.Port,
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PeerNAT: req.Peer.NATType,
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SelfNAT: c.natType,
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IsInitiator: false,
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})
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rsp := protocol.ConnectRsp{
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From: c.cfg.Node,
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To: req.From,
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}
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if result.Error != nil {
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rsp.Error = 1
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rsp.Detail = result.Error.Error()
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log.Printf("[client] punch from %s failed: %v", req.From, result.Error)
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} else {
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rsp.Peer = protocol.PunchParams{
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IP: c.publicIP,
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NATType: c.natType,
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}
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log.Printf("[client] punch from %s OK via %s", req.From, result.Mode)
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// Create tunnel for the incoming connection
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t := tunnel.New(req.From, result.Conn, result.Mode, result.RTT, false)
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c.tMu.Lock()
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c.tunnels[req.From] = t
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c.tMu.Unlock()
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}
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c.conn.Write(protocol.MsgPush, protocol.SubPushConnectRsp, rsp)
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}
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func (c *Client) reportConnect(app config.AppConfig, rc protocol.ReportConnect) {
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rc.Protocol = app.Protocol
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rc.SrcPort = app.SrcPort
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rc.DstPort = app.DstPort
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rc.DstHost = app.DstHost
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rc.Version = config.Version
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rc.ShareBandwidth = c.cfg.ShareBandwidth
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c.conn.Write(protocol.MsgReport, protocol.SubReportConnect, rc)
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}
|
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// Stop shuts down the client.
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func (c *Client) Stop() {
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close(c.quit)
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if c.conn != nil {
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c.conn.Close()
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}
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if c.relayMgr != nil {
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c.relayMgr.Stop()
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}
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c.tMu.Lock()
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for _, t := range c.tunnels {
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t.Close()
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}
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c.tMu.Unlock()
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c.wg.Wait()
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}
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|
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// ─── helpers ───
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|
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func getLocalIP() string {
|
||||
// Simple heuristic: find the first non-loopback IPv4
|
||||
addrs, _ := os.Hostname()
|
||||
_ = addrs
|
||||
return "0.0.0.0" // placeholder, will be properly implemented
|
||||
}
|
||||
Reference in New Issue
Block a user