feat: INP2P v0.1.0 — complete P2P tunneling system
Core modules (M1-M6): - pkg/protocol: message format, encoding, NAT type enums - pkg/config: server/client config structs, env vars, validation - pkg/auth: CRC64 token, TOTP gen/verify, one-time relay tokens - pkg/nat: UDP/TCP STUN client and server - pkg/signal: WSS message dispatch, sync request/response - pkg/punch: UDP/TCP hole punching + priority chain - pkg/mux: stream multiplexer (7B frame: StreamID+Flags+Len) - pkg/tunnel: mux-based port forwarding with stats - pkg/relay: relay manager with TOTP auth + session bridging - internal/server: signaling server (login/heartbeat/report/coordinator) - internal/client: client (NAT detect/login/punch/relay/reconnect) - cmd/inp2ps + cmd/inp2pc: main entrypoints with graceful shutdown All tests pass: 16 tests across 5 packages Code: 3559 lines core + 861 lines tests = 19 source files
This commit is contained in:
137
internal/server/coordinator.go
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137
internal/server/coordinator.go
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@@ -0,0 +1,137 @@
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package server
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import (
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"fmt"
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"log"
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"time"
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"github.com/openp2p-cn/inp2p/pkg/protocol"
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)
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// ConnectCoordinator handles the complete punch coordination flow:
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// 1. Client A sends ConnectReq to server
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// 2. Server looks up Client B
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// 3. Server pushes PunchStart to BOTH A and B simultaneously
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// 4. Both sides call punch.Connect() at the same time
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// 5. Success/failure reported back via PunchResult
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// HandleConnectReq processes a connection request from node A to node B.
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func (s *Server) HandleConnectReq(from *NodeInfo, req protocol.ConnectReq) error {
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to := s.GetNode(req.To)
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if to == nil || !to.IsOnline() {
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// Peer offline — respond with error
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from.Conn.Write(protocol.MsgPush, protocol.SubPushConnectRsp, protocol.ConnectRsp{
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Error: 1,
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Detail: fmt.Sprintf("node %s offline", req.To),
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From: req.To,
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To: req.From,
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})
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return &NodeOfflineError{Node: req.To}
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}
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log.Printf("[coord] %s → %s: coordinating punch", from.Name, to.Name)
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// Build punch parameters for both sides
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from.mu.RLock()
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fromParams := protocol.PunchParams{
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IP: from.PublicIP,
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NATType: from.NATType,
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HasIPv4: from.HasIPv4,
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}
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from.mu.RUnlock()
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to.mu.RLock()
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toParams := protocol.PunchParams{
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IP: to.PublicIP,
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NATType: to.NATType,
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HasIPv4: to.HasIPv4,
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}
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to.mu.RUnlock()
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// Check if punch is possible
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if !protocol.CanPunch(fromParams.NATType, toParams.NATType) {
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log.Printf("[coord] %s(%s) ↔ %s(%s): punch impossible, suggesting relay",
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from.Name, fromParams.NATType, to.Name, toParams.NATType)
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// Respond to A with B's info but mark that punch is unlikely
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from.Conn.Write(protocol.MsgPush, protocol.SubPushConnectRsp, protocol.ConnectRsp{
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Error: 0,
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From: to.Name,
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To: from.Name,
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Peer: toParams,
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Detail: "punch-unlikely",
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})
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return nil
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}
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// Push PunchStart to BOTH sides simultaneously
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punchID := fmt.Sprintf("%s-%s-%d", from.Name, to.Name, time.Now().UnixMilli())
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// Tell B about A (so B starts punching toward A)
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punchToB := protocol.ConnectReq{
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From: from.Name,
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To: to.Name,
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FromIP: from.PublicIP,
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Peer: fromParams,
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AppName: req.AppName,
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Protocol: req.Protocol,
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SrcPort: req.SrcPort,
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DstHost: req.DstHost,
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DstPort: req.DstPort,
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}
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if err := to.Conn.Write(protocol.MsgPush, protocol.SubPushConnectReq, punchToB); err != nil {
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log.Printf("[coord] push to %s failed: %v", to.Name, err)
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}
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// Tell A about B (so A starts punching toward B)
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rspToA := protocol.ConnectRsp{
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Error: 0,
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From: to.Name,
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To: from.Name,
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Peer: toParams,
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}
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if err := from.Conn.Write(protocol.MsgPush, protocol.SubPushConnectRsp, rspToA); err != nil {
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log.Printf("[coord] rsp to %s failed: %v", from.Name, err)
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}
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log.Printf("[coord] punch started: %s(%s:%s) ↔ %s(%s:%s) id=%s",
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from.Name, fromParams.IP, fromParams.NATType,
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to.Name, toParams.IP, toParams.NATType,
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punchID)
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return nil
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}
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// HandleEditApp pushes an app configuration to a node, triggering tunnel creation.
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func (s *Server) HandleEditApp(nodeName string, app protocol.AppConfig) error {
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node := s.GetNode(nodeName)
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if node == nil || !node.IsOnline() {
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return &NodeOfflineError{Node: nodeName}
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}
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log.Printf("[coord] push EditApp to %s: %s (:%d → %s:%d)",
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nodeName, app.AppName, app.SrcPort, app.PeerNode, app.DstPort)
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return node.Conn.Write(protocol.MsgPush, protocol.SubPushEditApp, app)
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}
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// HandleDeleteApp pushes app deletion to a node.
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func (s *Server) HandleDeleteApp(nodeName string, appName string) error {
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node := s.GetNode(nodeName)
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if node == nil || !node.IsOnline() {
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return &NodeOfflineError{Node: nodeName}
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}
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return node.Conn.Write(protocol.MsgPush, protocol.SubPushDeleteApp, struct {
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AppName string `json:"appName"`
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}{AppName: appName})
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}
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// HandleReportApps pushes a report-apps request to a node.
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func (s *Server) HandleReportApps(nodeName string) error {
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node := s.GetNode(nodeName)
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if node == nil || !node.IsOnline() {
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return &NodeOfflineError{Node: nodeName}
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}
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return node.Conn.Write(protocol.MsgPush, protocol.SubPushReportApps, nil)
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}
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406
internal/server/server.go
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406
internal/server/server.go
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@@ -0,0 +1,406 @@
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// Package server implements the inp2ps signaling server.
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package server
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import (
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"log"
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"net/http"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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"github.com/openp2p-cn/inp2p/pkg/auth"
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"github.com/openp2p-cn/inp2p/pkg/config"
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"github.com/openp2p-cn/inp2p/pkg/protocol"
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"github.com/openp2p-cn/inp2p/pkg/signal"
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)
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// NodeInfo represents a connected client node.
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type NodeInfo struct {
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Name string
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Token uint64
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User string
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Version string
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NATType protocol.NATType
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PublicIP string
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LanIP string
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OS string
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Mac string
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ShareBandwidth int
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RelayEnabled bool
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SuperRelay bool
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HasIPv4 int
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IPv6 string
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LoginTime time.Time
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LastHeartbeat time.Time
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Conn *signal.Conn
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Apps []protocol.AppConfig
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mu sync.RWMutex
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}
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// IsOnline checks if node has sent heartbeat recently.
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func (n *NodeInfo) IsOnline() bool {
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n.mu.RLock()
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defer n.mu.RUnlock()
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return time.Since(n.LastHeartbeat) < time.Duration(config.HeartbeatTimeout)*time.Second
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}
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// Server is the INP2P signaling server.
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type Server struct {
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cfg config.ServerConfig
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nodes map[string]*NodeInfo // node name → info
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mu sync.RWMutex
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upgrader websocket.Upgrader
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quit chan struct{}
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}
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// New creates a new server.
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func New(cfg config.ServerConfig) *Server {
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return &Server{
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cfg: cfg,
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nodes: make(map[string]*NodeInfo),
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upgrader: websocket.Upgrader{
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CheckOrigin: func(r *http.Request) bool { return true },
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},
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quit: make(chan struct{}),
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}
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}
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// GetNode returns a connected node by name.
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func (s *Server) GetNode(name string) *NodeInfo {
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s.mu.RLock()
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defer s.mu.RUnlock()
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return s.nodes[name]
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}
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// GetOnlineNodes returns all online nodes.
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func (s *Server) GetOnlineNodes() []*NodeInfo {
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s.mu.RLock()
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defer s.mu.RUnlock()
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var out []*NodeInfo
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for _, n := range s.nodes {
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if n.IsOnline() {
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out = append(out, n)
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}
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}
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return out
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}
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// GetRelayNodes returns nodes that can serve as relay.
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// Priority: same-user private relay → super relay
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func (s *Server) GetRelayNodes(forUser string, excludeNodes ...string) []*NodeInfo {
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excludeSet := make(map[string]bool)
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for _, n := range excludeNodes {
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excludeSet[n] = true
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}
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s.mu.RLock()
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defer s.mu.RUnlock()
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var privateRelays, superRelays []*NodeInfo
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for _, n := range s.nodes {
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if !n.IsOnline() || excludeSet[n.Name] || !n.RelayEnabled {
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continue
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}
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if n.User == forUser {
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privateRelays = append(privateRelays, n)
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} else if n.SuperRelay {
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superRelays = append(superRelays, n)
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}
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}
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// private first, then super
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return append(privateRelays, superRelays...)
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}
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// HandleWS is the WebSocket handler for client connections.
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func (s *Server) HandleWS(w http.ResponseWriter, r *http.Request) {
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ws, err := s.upgrader.Upgrade(w, r, nil)
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if err != nil {
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log.Printf("[server] ws upgrade error: %v", err)
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return
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}
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conn := signal.NewConn(ws)
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log.Printf("[server] new connection from %s", r.RemoteAddr)
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// First message must be login
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_, msg, err := ws.ReadMessage()
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if err != nil {
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log.Printf("[server] read login error: %v", err)
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ws.Close()
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return
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}
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hdr, err := protocol.DecodeHeader(msg)
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if err != nil || hdr.MainType != protocol.MsgLogin || hdr.SubType != protocol.SubLoginReq {
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log.Printf("[server] expected login, got %d:%d", hdr.MainType, hdr.SubType)
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ws.Close()
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return
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}
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var loginReq protocol.LoginReq
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if err := protocol.DecodePayload(msg, &loginReq); err != nil {
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log.Printf("[server] decode login: %v", err)
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ws.Close()
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return
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}
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// Verify token
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if loginReq.Token != s.cfg.Token {
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log.Printf("[server] login denied: %s (token mismatch)", loginReq.Node)
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conn.Write(protocol.MsgLogin, protocol.SubLoginRsp, protocol.LoginRsp{
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Error: 1,
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Detail: "invalid token",
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})
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ws.Close()
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return
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}
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// Check duplicate node
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s.mu.Lock()
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if old, exists := s.nodes[loginReq.Node]; exists {
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log.Printf("[server] replacing existing node %s", loginReq.Node)
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old.Conn.Close()
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}
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node := &NodeInfo{
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Name: loginReq.Node,
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Token: loginReq.Token,
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User: loginReq.User,
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Version: loginReq.Version,
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NATType: loginReq.NATType,
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ShareBandwidth: loginReq.ShareBandwidth,
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RelayEnabled: loginReq.RelayEnabled,
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SuperRelay: loginReq.SuperRelay,
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PublicIP: r.RemoteAddr, // will be updated by NAT detect
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LoginTime: time.Now(),
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LastHeartbeat: time.Now(),
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Conn: conn,
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}
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s.nodes[loginReq.Node] = node
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s.mu.Unlock()
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// Send login response
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conn.Write(protocol.MsgLogin, protocol.SubLoginRsp, protocol.LoginRsp{
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Error: 0,
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Ts: time.Now().Unix(),
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Token: loginReq.Token,
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User: loginReq.User,
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Node: loginReq.Node,
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})
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log.Printf("[server] login ok: node=%s, natType=%s, relay=%v, super=%v, version=%s",
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loginReq.Node, loginReq.NATType, loginReq.RelayEnabled, loginReq.SuperRelay, loginReq.Version)
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// Notify other nodes
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s.broadcastNodeOnline(loginReq.Node)
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// Register message handlers
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s.registerHandlers(conn, node)
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// Start read loop (blocks until disconnect)
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if err := conn.ReadLoop(); err != nil {
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log.Printf("[server] %s disconnected: %v", loginReq.Node, err)
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}
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// Cleanup
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s.mu.Lock()
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if current, ok := s.nodes[loginReq.Node]; ok && current == node {
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delete(s.nodes, loginReq.Node)
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}
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s.mu.Unlock()
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log.Printf("[server] %s offline", loginReq.Node)
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}
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func (s *Server) registerHandlers(conn *signal.Conn, node *NodeInfo) {
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// Heartbeat
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conn.OnMessage(protocol.MsgHeartbeat, protocol.SubHeartbeatPing, func(data []byte) error {
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node.mu.Lock()
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node.LastHeartbeat = time.Now()
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node.mu.Unlock()
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return conn.Write(protocol.MsgHeartbeat, protocol.SubHeartbeatPong, nil)
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})
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// ReportBasic
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conn.OnMessage(protocol.MsgReport, protocol.SubReportBasic, func(data []byte) error {
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var report protocol.ReportBasic
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if err := protocol.DecodePayload(data, &report); err != nil {
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return err
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}
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node.mu.Lock()
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node.OS = report.OS
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node.Mac = report.Mac
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node.LanIP = report.LanIP
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node.Version = report.Version
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node.HasIPv4 = report.HasIPv4
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node.IPv6 = report.IPv6
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node.mu.Unlock()
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log.Printf("[server] ReportBasic from %s: os=%s lanIP=%s", node.Name, report.OS, report.LanIP)
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// Always respond (official OpenP2P bug: not responding causes client to disconnect)
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return conn.Write(protocol.MsgReport, protocol.SubReportBasic, protocol.ReportBasicRsp{Error: 0})
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})
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// ReportApps
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conn.OnMessage(protocol.MsgReport, protocol.SubReportApps, func(data []byte) error {
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var apps []protocol.AppConfig
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protocol.DecodePayload(data, &apps)
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node.mu.Lock()
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node.Apps = apps
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node.mu.Unlock()
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log.Printf("[server] ReportApps from %s: %d apps", node.Name, len(apps))
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return nil
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})
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// ReportConnect
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conn.OnMessage(protocol.MsgReport, protocol.SubReportConnect, func(data []byte) error {
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var rc protocol.ReportConnect
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protocol.DecodePayload(data, &rc)
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if rc.Error != "" {
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log.Printf("[server] ConnectReport ERROR from %s: peer=%s mode=%s err=%s", node.Name, rc.PeerNode, rc.LinkMode, rc.Error)
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} else {
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log.Printf("[server] ConnectReport OK from %s: peer=%s mode=%s rtt=%dms", node.Name, rc.PeerNode, rc.LinkMode, rc.RTT)
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}
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return nil
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})
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// ConnectReq — client wants to connect to a peer
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conn.OnMessage(protocol.MsgPush, protocol.SubPushConnectReq, func(data []byte) error {
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var req protocol.ConnectReq
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protocol.DecodePayload(data, &req)
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return s.HandleConnectReq(node, req)
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})
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// RelayNodeReq — client asks for a relay node
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conn.OnMessage(protocol.MsgRelay, protocol.SubRelayNodeReq, func(data []byte) error {
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var req protocol.RelayNodeReq
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protocol.DecodePayload(data, &req)
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return s.handleRelayNodeReq(conn, node, req)
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})
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}
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// handleRelayNodeReq finds and returns the best relay node.
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func (s *Server) handleRelayNodeReq(conn *signal.Conn, requester *NodeInfo, req protocol.RelayNodeReq) error {
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relays := s.GetRelayNodes(requester.User, requester.Name, req.PeerNode)
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if len(relays) == 0 {
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return conn.Write(protocol.MsgRelay, protocol.SubRelayNodeRsp, protocol.RelayNodeRsp{
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Error: 1,
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})
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}
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// Pick the first (best) relay
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relay := relays[0]
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totp := auth.GenTOTP(relay.Token, time.Now().Unix())
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mode := "private"
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if relay.User != requester.User {
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mode = "super"
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}
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log.Printf("[server] relay selected: %s (%s) for %s → %s", relay.Name, mode, requester.Name, req.PeerNode)
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return conn.Write(protocol.MsgRelay, protocol.SubRelayNodeRsp, protocol.RelayNodeRsp{
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RelayName: relay.Name,
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RelayIP: relay.PublicIP,
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RelayPort: config.DefaultRelayPort,
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RelayToken: totp,
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Mode: mode,
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Error: 0,
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})
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}
|
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|
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// PushConnect sends a punch coordination message to a peer node.
|
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func (s *Server) PushConnect(fromNode *NodeInfo, toNodeName string, app protocol.AppConfig) error {
|
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toNode := s.GetNode(toNodeName)
|
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if toNode == nil || !toNode.IsOnline() {
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return &NodeOfflineError{Node: toNodeName}
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}
|
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|
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// Push connect request to the destination
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req := protocol.ConnectReq{
|
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From: fromNode.Name,
|
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To: toNodeName,
|
||||
FromIP: fromNode.PublicIP,
|
||||
Peer: protocol.PunchParams{
|
||||
IP: fromNode.PublicIP,
|
||||
NATType: fromNode.NATType,
|
||||
HasIPv4: fromNode.HasIPv4,
|
||||
},
|
||||
AppName: app.AppName,
|
||||
Protocol: app.Protocol,
|
||||
SrcPort: app.SrcPort,
|
||||
DstHost: app.DstHost,
|
||||
DstPort: app.DstPort,
|
||||
}
|
||||
|
||||
return toNode.Conn.Write(protocol.MsgPush, protocol.SubPushConnectReq, req)
|
||||
}
|
||||
|
||||
// broadcastNodeOnline notifies interested nodes that a peer came online.
|
||||
func (s *Server) broadcastNodeOnline(nodeName string) {
|
||||
s.mu.RLock()
|
||||
defer s.mu.RUnlock()
|
||||
|
||||
for _, n := range s.nodes {
|
||||
if n.Name == nodeName {
|
||||
continue
|
||||
}
|
||||
// Check if this node has any app targeting the new node
|
||||
n.mu.RLock()
|
||||
interested := false
|
||||
for _, app := range n.Apps {
|
||||
if app.PeerNode == nodeName {
|
||||
interested = true
|
||||
break
|
||||
}
|
||||
}
|
||||
n.mu.RUnlock()
|
||||
|
||||
if interested {
|
||||
n.Conn.Write(protocol.MsgPush, protocol.SubPushNodeOnline, struct {
|
||||
Node string `json:"node"`
|
||||
}{Node: nodeName})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// StartCleanup periodically removes stale nodes.
|
||||
func (s *Server) StartCleanup() {
|
||||
go func() {
|
||||
ticker := time.NewTicker(30 * time.Second)
|
||||
defer ticker.Stop()
|
||||
for {
|
||||
select {
|
||||
case <-ticker.C:
|
||||
s.mu.Lock()
|
||||
for name, n := range s.nodes {
|
||||
if !n.IsOnline() {
|
||||
log.Printf("[server] cleanup stale node: %s", name)
|
||||
n.Conn.Close()
|
||||
delete(s.nodes, name)
|
||||
}
|
||||
}
|
||||
s.mu.Unlock()
|
||||
case <-s.quit:
|
||||
return
|
||||
}
|
||||
}
|
||||
}()
|
||||
}
|
||||
|
||||
// Stop shuts down the server.
|
||||
func (s *Server) Stop() {
|
||||
close(s.quit)
|
||||
s.mu.Lock()
|
||||
for _, n := range s.nodes {
|
||||
n.Conn.Close()
|
||||
}
|
||||
s.mu.Unlock()
|
||||
}
|
||||
|
||||
type NodeOfflineError struct {
|
||||
Node string
|
||||
}
|
||||
|
||||
func (e *NodeOfflineError) Error() string {
|
||||
return "node offline: " + e.Node
|
||||
}
|
||||
151
internal/server/server_test.go
Normal file
151
internal/server/server_test.go
Normal file
@@ -0,0 +1,151 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"log"
|
||||
"net/http"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/openp2p-cn/inp2p/pkg/config"
|
||||
"github.com/openp2p-cn/inp2p/pkg/nat"
|
||||
"github.com/openp2p-cn/inp2p/pkg/protocol"
|
||||
"github.com/openp2p-cn/inp2p/pkg/signal"
|
||||
"github.com/gorilla/websocket"
|
||||
)
|
||||
|
||||
func TestLoginFlow(t *testing.T) {
|
||||
// Start server
|
||||
cfg := config.DefaultServerConfig()
|
||||
cfg.WSPort = 29300
|
||||
cfg.Token = 999
|
||||
|
||||
srv := New(cfg)
|
||||
mux := http.NewServeMux()
|
||||
mux.HandleFunc("/ws", srv.HandleWS)
|
||||
go http.ListenAndServe(fmt.Sprintf(":%d", cfg.WSPort), mux)
|
||||
time.Sleep(200 * time.Millisecond)
|
||||
|
||||
// Connect as client manually
|
||||
ws, _, err := websocket.DefaultDialer.Dial(fmt.Sprintf("ws://127.0.0.1:%d/ws", cfg.WSPort), nil)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
conn := signal.NewConn(ws)
|
||||
defer conn.Close()
|
||||
|
||||
// Start read loop in background
|
||||
go conn.ReadLoop()
|
||||
|
||||
// Send login
|
||||
loginReq := protocol.LoginReq{
|
||||
Node: "testNode",
|
||||
Token: 999,
|
||||
Version: "test",
|
||||
NATType: protocol.NATCone,
|
||||
}
|
||||
|
||||
rspData, err := conn.Request(
|
||||
protocol.MsgLogin, protocol.SubLoginReq, loginReq,
|
||||
protocol.MsgLogin, protocol.SubLoginRsp,
|
||||
5*time.Second,
|
||||
)
|
||||
if err != nil {
|
||||
t.Fatalf("login request failed: %v", err)
|
||||
}
|
||||
|
||||
var rsp protocol.LoginRsp
|
||||
protocol.DecodePayload(rspData, &rsp)
|
||||
if rsp.Error != 0 {
|
||||
t.Fatalf("login error: %d %s", rsp.Error, rsp.Detail)
|
||||
}
|
||||
log.Printf("Login OK: node=%s", rsp.Node)
|
||||
|
||||
// Verify node is registered
|
||||
time.Sleep(100 * time.Millisecond)
|
||||
nodes := srv.GetOnlineNodes()
|
||||
if len(nodes) != 1 {
|
||||
t.Fatalf("expected 1 node, got %d", len(nodes))
|
||||
}
|
||||
if nodes[0].Name != "testNode" {
|
||||
t.Fatalf("expected testNode, got %s", nodes[0].Name)
|
||||
}
|
||||
|
||||
srv.Stop()
|
||||
}
|
||||
|
||||
func TestTwoClientsWithSTUN(t *testing.T) {
|
||||
cfg := config.DefaultServerConfig()
|
||||
cfg.WSPort = 29301
|
||||
cfg.STUNUDP1 = 29382
|
||||
cfg.STUNUDP2 = 29384
|
||||
cfg.STUNTCP1 = 29380
|
||||
cfg.STUNTCP2 = 29381
|
||||
cfg.Token = 888
|
||||
|
||||
// STUN
|
||||
stunQuit := make(chan struct{})
|
||||
defer close(stunQuit)
|
||||
go nat.ServeUDPSTUN(cfg.STUNUDP1, stunQuit)
|
||||
go nat.ServeUDPSTUN(cfg.STUNUDP2, stunQuit)
|
||||
go nat.ServeTCPSTUN(cfg.STUNTCP1, stunQuit)
|
||||
go nat.ServeTCPSTUN(cfg.STUNTCP2, stunQuit)
|
||||
|
||||
srv := New(cfg)
|
||||
srv.StartCleanup()
|
||||
mux := http.NewServeMux()
|
||||
mux.HandleFunc("/ws", srv.HandleWS)
|
||||
go http.ListenAndServe(fmt.Sprintf(":%d", cfg.WSPort), mux)
|
||||
time.Sleep(300 * time.Millisecond)
|
||||
|
||||
// NAT detect
|
||||
natResult := nat.Detect("127.0.0.1", cfg.STUNUDP1, cfg.STUNUDP2, cfg.STUNTCP1, cfg.STUNTCP2)
|
||||
log.Printf("NAT: type=%s publicIP=%s", natResult.Type, natResult.PublicIP)
|
||||
|
||||
// Client A
|
||||
connectClient := func(name string, relay bool) *signal.Conn {
|
||||
ws, _, err := websocket.DefaultDialer.Dial(fmt.Sprintf("ws://127.0.0.1:%d/ws", cfg.WSPort), nil)
|
||||
if err != nil {
|
||||
t.Fatalf("dial %s: %v", name, err)
|
||||
}
|
||||
conn := signal.NewConn(ws)
|
||||
go conn.ReadLoop()
|
||||
|
||||
rspData, err := conn.Request(
|
||||
protocol.MsgLogin, protocol.SubLoginReq,
|
||||
protocol.LoginReq{Node: name, Token: 888, Version: "test", NATType: natResult.Type, RelayEnabled: relay},
|
||||
protocol.MsgLogin, protocol.SubLoginRsp,
|
||||
5*time.Second,
|
||||
)
|
||||
if err != nil {
|
||||
t.Fatalf("login %s: %v", name, err)
|
||||
}
|
||||
var rsp protocol.LoginRsp
|
||||
protocol.DecodePayload(rspData, &rsp)
|
||||
if rsp.Error != 0 {
|
||||
t.Fatalf("login %s error: %s", name, rsp.Detail)
|
||||
}
|
||||
log.Printf("%s login ok", name)
|
||||
return conn
|
||||
}
|
||||
|
||||
connA := connectClient("nodeA", true)
|
||||
defer connA.Close()
|
||||
connB := connectClient("nodeB", false)
|
||||
defer connB.Close()
|
||||
|
||||
time.Sleep(200 * time.Millisecond)
|
||||
nodes := srv.GetOnlineNodes()
|
||||
if len(nodes) != 2 {
|
||||
t.Fatalf("expected 2 nodes, got %d", len(nodes))
|
||||
}
|
||||
|
||||
// Test relay node discovery
|
||||
relays := srv.GetRelayNodes("", "nodeB")
|
||||
if len(relays) != 1 || relays[0].Name != "nodeA" {
|
||||
t.Fatalf("expected nodeA as relay, got %v", relays)
|
||||
}
|
||||
log.Printf("Relay nodes: %v", relays[0].Name)
|
||||
|
||||
srv.Stop()
|
||||
}
|
||||
Reference in New Issue
Block a user