Files
apk-reverse/references/packers.md
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inliver233 0fc2a30408 Add code-virtualization/custom-linker reference, doctor and so_constpatch tools
New reference: references/code-virtualization-and-custom-linkers.md
  Covers the layer between "packed" and "clean" - manifests whose Application is the
  app's own and whose dex is readable, yet a re-signed build dies before user code runs.
  Contents: three cheap identification tells (whole classes as native declarations, the
  registerNativesForClass/special_clinit pair, SONAME-vs-filename mismatch); the
  keep-the-library / delete-the-library deadlock and why both routes fail; the
  checker-vs-implementation question that resolves it; the string-redirect technique
  (equal-length rewrite of an isolated constant so a loadLibrary call reaches an
  already-mapped library, so no offsets move and no death path needs neutralizing);
  expected private-loader log shapes; a single-variable experiment to determine whether
  the native check reads in-APK certificate material or the PMS-reported signature; and
  why a Java-layer signature killer logging success proves nothing.

New tool: scripts/doctor.py
  Cheapest first command. Capability report and per-script runnability, with
  APKREV_TOOLS support so tools installed off-PATH or as runnable jars are found rather
  than reported missing. Surfaces the environment facts that silently poison
  experiments: clock skew, leftover adb forward entries, a leftover device proxy, and a
  frida process already running on the device (which makes the target look like it
  detects instrumentation when nothing has been attached yet).

New tool: scripts/so_constpatch.py
  Implements the string-redirect technique. Enforces equal length, refuses to patch a
  substring of a longer identifier, reports whether each hit sits in an ELF constant
  pool, and patches inside an APK or a bare .so. Field-tested on a real protected
  library: find, equal-length replace, unequal-length refusal, multi-hit guard, --force
  and absent-name paths all verified.

Updated:
  SKILL.md            fix question count (ten -> thirteen); index the new reference and
                      both new scripts; make doctor.py the first step of the workflow;
                      add the "no packer but still dying" pointer during recon
  packers.md          cross-reference the new layer so "no packer" is not read as
                      "editable"
  ad-removal.md       make log evidence a count rather than an impression (n -> 0 is a
                      measurement; a tag that goes quiet without reaching zero is a
                      weaker result)
  repack-and-sign.md  warn that a full apktool rebuild rewrites obfuscated resource
                      paths (hundreds of rename pairs) - a tool artifact that must not be
                      read as breakage - and prefer a dex-only swap when that is the only
                      edit
  pitfalls.md         generalize the ServiceLoader example so it is not tied to one
                      sample's third-party library
  README.md           document the new files and scripts; document APKREV_TOOLS and the
                      cross-platform intent
2026-09-20 00:51:58 +08:00

8.7 KiB

Hardened / Packed Targets

Load this when recon says the app's Application class is not the app's own, or when edits make the app die before your code ever runs. Packing is the single most common reason a correct patch appears to "do nothing", so treat it as its own phase with its own evidence standard.

Not packed, and still dying? That is a different layer and a different file: code-virtualization-and-custom-linkers.md. There Application is the app's own, the dex is fully readable, and yet whole classes are native declarations and a private loader carries an embedded validation payload. The single most expensive recon error in this domain is reading "no packer" as "the code is editable" — check for that shape explicitly before planning an edit.

What a packer actually does

A shell (jiagu / weapon / leggu / 360 / ijiami / bangcle class) replaces the manifest's application android:name with its own stub. At process start the stub:

  1. loads its own native library from a directory it controls (often extracted at first launch),
  2. decrypts and loads the real dex, usually from assets/ or a same-named container,
  3. optionally verifies that nothing about the APK, its own components, or the environment changed,
  4. only then forwards to the app's real Application.

Consequences that shape every later decision:

  • Your code in the app's own dex may never run if the shell aborts first.
  • The shell's native library is the gatekeeper, and it is usually the only thing that decides "tampered vs clean".
  • The shell's own entry is native, so Java-level reflection into it is usually a dead end.

Reading the rejection signal

The most informative failure looks like this:

UnsatisfiedLinkError: JNI_ERR returned from JNI_OnLoad in "<app>/.jiagu/lib<shell>.so"

Read it precisely: the shell's own JNI_OnLoad returned JNI_ERR. That means the shell decided to refuse — it is not a crash, not a missing library, not an ABI problem. Distinguish it from the look-alikes:

Message Meaning
JNI_ERR returned from JNI_OnLoad in <shell>.so shell actively refused (integrity or environment)
dlopen failed: library "X" not found a dependency you added does not exist — your bug
CANNOT LINK EXECUTABLE / relocation errors ELF you produced is malformed
ClassNotFoundException during Application init a manifest component you renamed no longer resolves

This distinction matters more than it looks: several classes of "the shell rejected me" are actually self-inflicted. Always grep the crash for linker, CANNOT LINK, dlopen and not found before concluding that the shell detected anything.

Map the validation boundary with single-variable tests

Do not guess what the shell checks. Measure it. The only reliable method is one change at a time, each with its own install-and-launch run:

  1. Baseline control — repack with no changes at all, re-sign, install, launch. If this fails, stop: your pipeline is the problem, not the shell.
  2. Existing file, semantically inert change — flip one byte in a section that nothing reads (a .comment string, a duplicated DT_NEEDED entry). Survives ⇒ edits to existing files of that class are allowed.
  3. New file added — add one benign ELF under the native library directory. Very commonly this alone is enough to trip a check, which is a distinct policy from (2).
  4. Component rename in the manifest — equal-length rename of one lazy component (an activity). Survives ⇒ you have a cheap way to neutralise features.
  5. Structural change — move a program header table, add a segment, add a relocation.

Record every result. The boundary is usually not uniform: typical real outcomes are "existing native libraries editable, new ones not", "activities renamable, providers not", "this dex fingerprinted, that container ignored".

Why one variable at a time is not optional

The most expensive mistake in this phase is testing two hypotheses in one build. If you both edit a shell component and add a library, and the app dies, you have learned nothing — and you will likely blame the wrong one, discard a viable route, and lose hours (or in this skill's history, dozens of rounds) re-deriving what a cleaner experiment would have shown in one run.

Component-type rules worth knowing up front

  • Providers are instantiated by the system during process start. Renaming one so its class no longer resolves fails inside Application.onCreate and kills the process before anything else runs. Providers are therefore a poor rename target; prefer disabling the feature that consumes them, or hooking it.
  • Activities and services are resolved lazily, only when actually used. Renaming them is a cheap, low-risk way to make a feature unable to display, and it survives most integrity checks because it changes nothing about the shell.
  • Equal-length renames keep binary XML chunk structure valid, so no manifest re-encoding is needed: replace the name bytes in AndroidManifest.xml in place, size unchanged.

Native libraries as a place to live

When the shell blocks dex-level changes, native libraries often remain open — but only some of them are useful. A library is a valid host for your code only if all three hold:

  1. It is actually loaded in the scenario you care about.
  2. It is editable (per your boundary map above).
  3. Something in it is called early enough to matter.

Condition 1 is the one people skip, and it is the one that wastes the most time. A library shipped in the APK is not necessarily loaded. Check /proc/<pid>/maps after a real launch rather than assuming:

grep -o '/[^ ]*\.so' /proc/<pid>/maps | sort -u

Libraries belonging to optional SDKs are frequently lazy: they exist, they may even be unpacked to disk, and they are never mapped during the startup path you are trying to influence. Unpacked-but-unmapped is the signature of a lazy SDK, not evidence that your file was rejected.

Pick a host that is (a) present in maps, (b) exports a JNI entry point the runtime must call, and (c) editable. A library that exports JNI_OnLoad and appears in maps is the strongest candidate, because the runtime calls JNI_OnLoad on its own, without any trigger from you.

Where integrity evidence actually comes from

Shells commonly check a mix of: APK signature, AndroidManifest.xml, their own native libraries, the dex they load, and environment signals (root, emulator, hooking frameworks, debugging).

Practical consequences:

  • Your own re-signing is itself a detected change in most signature-based schemes. Assume any signature check will see your build as tampered and plan around it rather than hoping otherwise.
  • The environment matters. Hooking frameworks, debugging, and non-standard filesystems are commonly probed. A patch that works on a clean device may be refused on a rooted one, and vice versa.
  • Absence of a log line is not absence of a check. A shell that fails silently looks identical to a shell that never checked.

Locating what the dialog/detection is attached to

Blocking dialogs ("tampered", "third-party environment", "abnormal") are the usual user-visible symptom. Establish which layer draws it before trying to suppress it:

  • If it is a Java dialog, hooking the dialog class shows a caller stack that names the detection.
  • If hooking the dialog classes produces no hits, the UI is likely drawn by a cross-platform runtime (see framework-runtimes.md) or by native code, and Java-level hunting is the wrong axis entirely.

The cheapest high-value experiment, and one that is routinely skipped: run the unmodified official build and the repackaged build through the same probe and diff what differs. The difference is your detection signal. Doing this early is far cheaper than enumerating candidate checks one by one.

When the symptom is a death rather than a dialog — the process disappears, hangs, or dies at a roughly constant time after launch — the check is not drawing anything, it is terminating. The question then becomes which mechanism, and the answer decides the whole approach: native-tamper-and-suicide.md covers how to tell an imported terminate call from an arranged fault (which calls nothing and therefore defeats every PLT-level fix), how to find the site, and why making a routine "not return" freezes the process instead of suppressing the check.

Reporting

State the boundary you measured, the evidence for each entry, and what remains untested. "The shell rejects X" must always carry the run that proves it, including the exact failure string. An unverified claim about integrity behaviour is worse than no claim, because it silently removes routes from consideration.