references: recon gains packer identification + unpacking workflow (payload/plaintext size mapping, dump validation, hash de-duplication, business-dex heuristic); repack-and-sign gains the de-shelled repack pipeline, why apktool over binary AXML, and the apksigner scheme-selection caveat; new tls-and-cert documents feature-scoped network failures, dual trust chains and the fix template; new third-party-builds covers auditing a cracked/modded APK before trusting it; dynamic-frida gains version pinning, remote-device path, the four-layer probe and hook-never-fires triage; environment gains UI automation pitfalls; ad-removal gains the single convergence point, dynamic-plugin SDKs and the global timestamp gate; pitfalls gains P13-P17; verification gains rung 7 and the three-signal ad check. scripts: new frida_probe.js (four-layer runtime probe), run_probe.py and tls_check.py; repack.py fixes two crash-on-default bugs and a misleading META-INF note; datastore_inject.py, PatchMethodExample.java and build_scripts.py lose hardcoded values - the example class name did not match its file and could not compile.
9.3 KiB
Environment — device, emulator, tooling, networking
Pick your target
| Option | Pros | Cons |
|---|---|---|
| Rooted physical device, native ABI | Truest behavior; native libs load natively; Frida works well | One at a time; USB flakiness |
| Emulator with root | Disposable; snapshots; easy reset | Different ABI; some apps detect it or refuse to run; native ARM libs may need translation |
| Static only | No device needed | Cannot verify anything. Never claim success from static analysis alone. |
Rule: the artifact must be verified where the user will run it. An emulator that runs the app is not evidence about a physical ARM device, and vice versa.
Important: if the app ships only arm64-v8a native libraries and your emulator is x86_64, it may still run via ARM translation — but translation changes timing, and some native checks misbehave. Prefer a real ARM device for the final verification pass.
ADB basics worth pinning down
adb devices -l
adb -s <serial> shell getprop ro.product.cpu.abi
adb -s <serial> shell getprop ro.build.version.release
adb -s <serial> shell getprop ro.build.version.sdk
Root:
adb -s <serial> shell "su -c id"
pm grant and pm install frequently require root on OEM builds; the shell user gets SecurityException.
Always specify -s <serial> when more than one device is attached — otherwise adb errors out or picks the wrong one.
Shell quoting (a real time sink)
The host shell expands $, |, >, and quotes before adb sees them. Windows PowerShell additionally mangles $var:, [^"..., and $(...).
Symptom: "Could not find a part of the path", "Missing type name after '['", "no closing quote".
Fix: never inline device commands in the host shell. Use a small helper that calls adb from a script file and passes the command as a single argument:
subprocess.run([ADB, '-s', SERIAL, 'shell', 'su -c "%s"' % cmd])
See scripts/devsh.py.
Same class of bug: javac reads sources using the platform default encoding. Pass -encoding UTF-8 or non-ASCII comments break the build.
Giving an offline device network over USB
Use when the device has no usable network (broken Wi-Fi, no SIM, restricted network) but your host does. adb reverse runs on the device's loopback, so it needs no device-side network interface at all.
# 1) host HTTP/HTTPS proxy (CONNECT-capable)
python scripts/usb_net_proxy.py 8080 proxy.log
# 2) forward device-localhost:8080 to host:8080
adb -s <serial> reverse tcp:8080 tcp:8080
# 3) point the device at it
adb -s <serial> shell "su -c 'settings put global http_proxy 127.0.0.1:8080'"
Notes:
adb reversedoes not survive a device reboot — recreate it after any restart.- Keep the host proxy process alive; if it dies, the device goes offline again.
- Some SDKs bypass the system proxy entirely (many ad SDKs do). Proxy logs therefore undercount traffic — do not conclude "no ad traffic" from proxy logs alone; confirm with a runtime DNS hook.
- Clean up when done:
settings put global http_proxy :0.
Emulator notes
- Verify the app can install at all. INSTALL failures on emulators are common (ABI, min SDK, vendor checks) and are usually not related to your patch.
- Snapshot/rollback is the main advantage — use it to A/B two builds quickly.
- Never quote emulator behavior as proof for a device-only question (and vice versa).
Install / reinstall
adb -s <serial> shell "su -c 'pm uninstall <pkg>'"
adb push out.apk /data/local/tmp/x.apk
adb -s <serial> shell "su -c 'pm install -r -t -d /data/local/tmp/x.apk'"
-rreinstall (keep data, same signing key) ·-tallow test-only ·-dallow downgrade- Different signing key than the installed app → must uninstall first (data is lost)
- Vendor installers may reject
adb install; pushing +su -c pm installusually works
After reinstalling: if you restored a data directory, fix ownership, or the app crashes in a DB-init path:
su -c "chown -R <uid>:<uid> /data/user/0/<pkg>"
su -c "restorecon -R /data/user/0/<pkg>"
<uid> from dumpsys package <pkg> | grep userId=.
Driving the UI from adb
Automated UI interaction is where verification loops usually break, and most of the breakage looks like a bug in your script. Most of it is not.
input tap may simply not work on a given control
On some OEM ROMs input tap <x> <y> is silently ignored for certain controls while working fine for others at neighboring coordinates. Do not conclude that your automation is wrong. Before doubting the script:
adb -s <serial> shell "su -c 'uiautomator dump /sdcard/ui.xml'"
adb -s <serial> pull /sdcard/ui.xml
# bounds="[x1,y1][x2,y2]" -> tap the center: ((x1+x2)/2, (y1+y2)/2)
adb -s <serial> shell "su -c 'input tap <cx> <cy>'"
If the control still does not react, bypass the UI path entirely — am start -n <app.package>/<activity>, or invoke the logic from Frida. A finished task needs the code path, not the tap.
input requires INJECT_EVENTS, which the plain shell user does not have. An unprivileged input fails silently — no error, no effect. Always wrap it: su -c 'input tap ...'.
input text additionally mangles or drops non-ASCII input. For CJK text, either install an ADB-driven helper IME or set the field from a runtime call rather than typing.
Screen evidence without pixels
screencap returns a 0-byte file on some ROMs. First try writing on-device and pulling:
adb -s <serial> shell "su -c 'screencap -p /sdcard/x.png'" && adb -s <serial> pull /sdcard/x.png
If that is also empty, do not fight it: uiautomator dump's XML is better evidence — text, diffable, and it records the real control tree and its contents. (If the dump fails with could not get idle state, retry once; a paused animation is usually the cause.)
Verify form input by reading it back
Filling a form and tapping submit is not a verified interaction. Read the actual field contents and lengths back first:
adb -s <serial> shell "su -c 'input text <value>'" # no literal spaces; %s encodes one
adb -s <serial> shell "su -c 'uiautomator dump /sdcard/ui.xml'"
adb -s <serial> pull /sdcard/ui.xml
grep -o 'text="[^"]*"' ui.xml # every populated field
A whole class of "the button does nothing" is really a local validation rejecting the input — two password fields of different length, a required field empty, a format check. The app returns before issuing any request, so a network probe stays silent and the tap looks broken. Compare the lengths you read back, fix the input, retry.
ROM background freezing kills your hooks
Aggressive ROMs freeze backgrounded apps; the logcat signature is a process state transition state: R -> F (running to frozen). Once frozen, hooks stop firing and network calls stop, which looks exactly like a broken probe.
adb -s <serial> shell "su -c 'dumpsys deviceidle whitelist +<app.package>'"
adb -s <serial> shell "su -c 'cmd appops set <app.package> RUN_IN_BACKGROUND allow'"
While debugging, do not press HOME — backgrounding the app is what triggers the freeze. Return to it with am start -n <app.package>/<activity> and keep it in the foreground for the whole session.
Signal extraction (what to actually read)
adb -s <serial> logcat -c # clear before the run
adb -s <serial> shell "am start -n <pkg>/<activity>"
adb -s <serial> logcat -d -v brief | grep -E '<pkg>|FATAL|VerifyError|IncompatibleClassChange|uncaughtException'
Failure signatures worth memorizing:
| Log line | Likely cause |
|---|---|
FATAL EXCEPTION + Java stack |
App-level crash — read the stack |
VerifyError / IncompatibleClassChangeError |
Damaged dex (round-trip or bad rewrite) → pitfalls.md P3 |
Failure starting process (no stack, by ActivityManager) |
ART refused the dex, or device state is broken → pitfalls.md P4, P9 |
ClassNotFoundException: <App.Application> |
Dex rejected wholesale (ordering / structure) → pitfalls.md P2 |
uncaughtException with no stack, right after launch |
A crash-reporter SDK swallowed it. Check whether the process is gone, and look for the SDK's own log file under the app's data dir |
| App alive but nothing rendered | A swallowed exception in the UI path; hunt the crash-reporter's log file |
Crash-reporter SDKs hide your stack traces. When an app installs a global uncaught-exception handler (友盟/UCrash/Bugly etc.), the Java stack never reaches logcat — only a line like uncaughtException time: .... Three ways to get the stack:
- Frida, hooking
Thread.setDefaultUncaughtExceptionHandleror the handler class (most reliable). - Race the reporter's log file: it writes a file under
<app data>/<sdk>/...then uploads and deletes it. Poll it every ~0.2 s from the device shell and copy on sight:while [ $i -lt 400 ]; do for f in <dir>/*.log; do [ -f "$f" ] && cp -f "$f" /data/local/tmp/capture.log; done i=$((i+1)); sleep 0.2 done - Run a build with the reporter disabled (not always possible).
Determinism
Before concluding anything from a failure: reboot the device and retry, and run a control build with zero patches. A surprising share of "my patch broke it" turns out to be device state (pitfalls.md P9).