New references (loaded on demand, one topic each): - packers.md: reading the shell's rejection signal, distinguishing self-inflicted failures from genuine refusals, mapping the validation boundary via single-variable tests, component-type rules (providers vs activities), picking a native host - framework-runtimes.md: identifying Flutter/RN/Unity/Cordova, the wrong-layer trap, how to tell which layer draws a given UI before committing to a patch direction - native-and-so.md: host-library selection criteria, DT_NEEDED does-not-call-JNI_OnLoad, relocation vs page-permission constraints and relocation-free bootstrapping, replacing Java methods from native code with trampolines and fail-safe guards - long-task-discipline.md: live record structure, conclusion grading, drift checkpoints, handover contents, and the opposite failure of over-documenting Pitfalls: +P18 install reported success but the build was never installed, +P19 internal signal substituted for the user-visible outcome, +P20 not-captured treated as not-present, +P21 two changes then attributing the result, +P22 waiting on something that needs a human to advance. SKILL.md: index the new references; add a runtime check for layer ownership to Q3; add long-task rule; strengthen the verify step; add three hard constraints (user-visible definition of done, no route discarded on compound evidence, prove the device changed before measuring). No app names, package names, or sample-specific identifiers anywhere.
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Cross-Platform Runtimes
Load this when the app's UI is not native, or when Java-layer hooks produce no hits at all.
Many apps ship a native shell plus a cross-platform runtime. Their business logic, their UI, and their feature gates live inside the runtime, not in the dex. Patching the dex then does nothing — the Java code you can see is mostly glue. Determine the runtime before choosing where to patch.
Identify the runtime early
Signals in the APK:
| Runtime | Giveaways |
|---|---|
| Flutter | libflutter.so, libapp.so, assets/flutter_assets/, Dart snapshot |
| React Native | libhermes.so or libjsc.so, index.android.bundle, assets/index.android.bundle |
| Unity | libunity.so, libil2cpp.so, assets/bin/Data/, globalgamemanagers |
| Cordova / Ionic | assets/www/, cordova.js |
| Xamarin / .NET | libmonodroid.so, assemblies/ in the APK |
A classes.dex that is small relative to the total payload is another strong hint that the real code
lives elsewhere.
The layer trap
The expensive mistake: seeing a UI element (dialog, paywall, gate) and assuming it is a native control, then spending a long time looking for it in the dex.
If it is drawn by the runtime, the dex contains only the bridge. Symptoms of being on the wrong layer:
- hooking the obvious Java dialog/Activity classes produces zero hits while the UI clearly appears;
- the classes that do appear in stacks are the runtime's own, with obfuscated names;
- hooking a Java method changes nothing about the visible behaviour.
Establish layer ownership before investing in a patch direction.
How to tell which layer drew a given UI
- Enumerate the Java dialog and presentation classes and hook their show/creation paths.
- Reproduce the UI. If any hook fires, the caller stack names the detection and you are on the Java layer.
- If nothing fires while the UI is on screen, the UI is runtime-drawn or native-drawn. Switch axis.
- Expect runtime-owned windows to appear as ordinary system
Dialog/Presentationobjects used as containers for the runtime's surface. A hit on such a container is not evidence that the visible element is a native dialog — read the class name carefully before drawing conclusions.
Flutter specifics
- Business logic is compiled ahead-of-time into
libapp.so; UI is rendered bylibflutter.sowith no per-widget Java objects. - Widgets, dialogs, and paywalls are not Java views. They will never appear in Java stack traces, and no Java hook can intercept them.
- The Java side is thin: one Activity, plus plugin classes. Calls cross the boundary through the platform-channel mechanism, whose class names are frequently obfuscated.
- Because channel classes may be renamed, locate them by method signature and call shape, not by class name.
Where to intervene in a Flutter app
| Goal | Layer | Notes |
|---|---|---|
| Stop the app being killed / refused at startup | host native library | earliest point, see native-and-so.md |
| Observe what the runtime is told | platform channel | shows the messages that drive the UI |
| Change a decision permanently | libapp.so |
most direct, hardest to locate |
| Change startup behaviour only | host native library constructor | survives runtime restarts |
Editing libapp.so is the most durable but locating Dart AOT code is genuinely hard: strings are the
most reliable entry, because Dart string objects and the code referencing them can be found by scanning
the snapshot rather than by pattern-matching machine code.
Locating logic without symbols
- Strings first. User-visible text (dialog bodies, feature labels) is the cheapest anchor in any runtime. Find it, then find what references it.
- Compare two builds. The same feature in a slightly different version often reveals the code path.
- Watch the boundary, not the interior. For cross-platform apps it is usually far cheaper to observe what crosses between layers than to reverse the interior of the runtime.
- Do not assume the obfuscated names are stable or meaningful. They are not, and treating them as identities leads to conclusions that break on the next build.
What this changes about your plan
- Budget for the runtime layer up front. If the app is Flutter/RN/Unity, the dex is not the main battlefield and a dex-only plan will stall.
- Any behavioural claim must be validated through the runtime's own UI, because that is what the user sees. A patch that changes internal state without changing the UI is not a fix.
- Keep the layer you are working in explicit in your notes. "Patched the paywall" is meaningless without saying which layer owned it.