New references (loaded on demand, one topic each): - packers.md: reading the shell's rejection signal, distinguishing self-inflicted failures from genuine refusals, mapping the validation boundary via single-variable tests, component-type rules (providers vs activities), picking a native host - framework-runtimes.md: identifying Flutter/RN/Unity/Cordova, the wrong-layer trap, how to tell which layer draws a given UI before committing to a patch direction - native-and-so.md: host-library selection criteria, DT_NEEDED does-not-call-JNI_OnLoad, relocation vs page-permission constraints and relocation-free bootstrapping, replacing Java methods from native code with trampolines and fail-safe guards - long-task-discipline.md: live record structure, conclusion grading, drift checkpoints, handover contents, and the opposite failure of over-documenting Pitfalls: +P18 install reported success but the build was never installed, +P19 internal signal substituted for the user-visible outcome, +P20 not-captured treated as not-present, +P21 two changes then attributing the result, +P22 waiting on something that needs a human to advance. SKILL.md: index the new references; add a runtime check for layer ownership to Q3; add long-task rule; strengthen the verify step; add three hard constraints (user-visible definition of done, no route discarded on compound evidence, prove the device changed before measuring). No app names, package names, or sample-specific identifiers anywhere.
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Hardened / Packed Targets
Load this when recon says the app's Application class is not the app's own, or when edits make the
app die before your code ever runs. Packing is the single most common reason a correct patch appears to
"do nothing", so treat it as its own phase with its own evidence standard.
What a packer actually does
A shell (jiagu / weapon / leggu / 360 / ijiami / bangcle class) replaces the manifest's
application android:name with its own stub. At process start the stub:
- loads its own native library from a directory it controls (often extracted at first launch),
- decrypts and loads the real dex, usually from
assets/or a same-named container, - optionally verifies that nothing about the APK, its own components, or the environment changed,
- only then forwards to the app's real
Application.
Consequences that shape every later decision:
- Your code in the app's own dex may never run if the shell aborts first.
- The shell's native library is the gatekeeper, and it is usually the only thing that decides "tampered vs clean".
- The shell's own entry is native, so Java-level reflection into it is usually a dead end.
Reading the rejection signal
The most informative failure looks like this:
UnsatisfiedLinkError: JNI_ERR returned from JNI_OnLoad in "<app>/.jiagu/lib<shell>.so"
Read it precisely: the shell's own JNI_OnLoad returned JNI_ERR. That means the shell
decided to refuse — it is not a crash, not a missing library, not an ABI problem. Distinguish it from
the look-alikes:
| Message | Meaning |
|---|---|
JNI_ERR returned from JNI_OnLoad in <shell>.so |
shell actively refused (integrity or environment) |
dlopen failed: library "X" not found |
a dependency you added does not exist — your bug |
CANNOT LINK EXECUTABLE / relocation errors |
ELF you produced is malformed |
ClassNotFoundException during Application init |
a manifest component you renamed no longer resolves |
This distinction matters more than it looks: several classes of "the shell rejected me" are actually
self-inflicted. Always grep the crash for linker, CANNOT LINK, dlopen and not found before
concluding that the shell detected anything.
Map the validation boundary with single-variable tests
Do not guess what the shell checks. Measure it. The only reliable method is one change at a time, each with its own install-and-launch run:
- Baseline control — repack with no changes at all, re-sign, install, launch. If this fails, stop: your pipeline is the problem, not the shell.
- Existing file, semantically inert change — flip one byte in a section that nothing reads
(a
.commentstring, a duplicatedDT_NEEDEDentry). Survives ⇒ edits to existing files of that class are allowed. - New file added — add one benign ELF under the native library directory. Very commonly this alone is enough to trip a check, which is a distinct policy from (2).
- Component rename in the manifest — equal-length rename of one lazy component
(an
activity). Survives ⇒ you have a cheap way to neutralise features. - Structural change — move a program header table, add a segment, add a relocation.
Record every result. The boundary is usually not uniform: typical real outcomes are "existing native libraries editable, new ones not", "activities renamable, providers not", "this dex fingerprinted, that container ignored".
Why one variable at a time is not optional
The most expensive mistake in this phase is testing two hypotheses in one build. If you both edit a shell component and add a library, and the app dies, you have learned nothing — and you will likely blame the wrong one, discard a viable route, and lose hours (or in this skill's history, dozens of rounds) re-deriving what a cleaner experiment would have shown in one run.
Component-type rules worth knowing up front
- Providers are instantiated by the system during process start. Renaming one so its class no
longer resolves fails inside
Application.onCreateand kills the process before anything else runs. Providers are therefore a poor rename target; prefer disabling the feature that consumes them, or hooking it. - Activities and services are resolved lazily, only when actually used. Renaming them is a cheap, low-risk way to make a feature unable to display, and it survives most integrity checks because it changes nothing about the shell.
- Equal-length renames keep binary XML chunk structure valid, so no manifest re-encoding is needed:
replace the name bytes in
AndroidManifest.xmlin place, size unchanged.
Native libraries as a place to live
When the shell blocks dex-level changes, native libraries often remain open — but only some of them are useful. A library is a valid host for your code only if all three hold:
- It is actually loaded in the scenario you care about.
- It is editable (per your boundary map above).
- Something in it is called early enough to matter.
Condition 1 is the one people skip, and it is the one that wastes the most time. A library shipped in
the APK is not necessarily loaded. Check /proc/<pid>/maps after a real launch rather than assuming:
grep -o '/[^ ]*\.so' /proc/<pid>/maps | sort -u
Libraries belonging to optional SDKs are frequently lazy: they exist, they may even be unpacked to disk, and they are never mapped during the startup path you are trying to influence. Unpacked-but-unmapped is the signature of a lazy SDK, not evidence that your file was rejected.
Pick a host that is (a) present in maps, (b) exports a JNI entry point the runtime must call, and
(c) editable. A library that exports JNI_OnLoad and appears in maps is the strongest candidate,
because the runtime calls JNI_OnLoad on its own, without any trigger from you.
Where integrity evidence actually comes from
Shells commonly check a mix of: APK signature, AndroidManifest.xml, their own native libraries, the
dex they load, and environment signals (root, emulator, hooking frameworks, debugging).
Practical consequences:
- Your own re-signing is itself a detected change in most signature-based schemes. Assume any signature check will see your build as tampered and plan around it rather than hoping otherwise.
- The environment matters. Hooking frameworks, debugging, and non-standard filesystems are commonly probed. A patch that works on a clean device may be refused on a rooted one, and vice versa.
- Absence of a log line is not absence of a check. A shell that fails silently looks identical to a shell that never checked.
Locating what the dialog/detection is attached to
Blocking dialogs ("tampered", "third-party environment", "abnormal") are the usual user-visible symptom. Establish which layer draws it before trying to suppress it:
- If it is a Java dialog, hooking the dialog class shows a caller stack that names the detection.
- If hooking the dialog classes produces no hits, the UI is likely drawn by a cross-platform runtime
(see
framework-runtimes.md) or by native code, and Java-level hunting is the wrong axis entirely.
The cheapest high-value experiment, and one that is routinely skipped: run the unmodified official build and the repackaged build through the same probe and diff what differs. The difference is your detection signal. Doing this early is far cheaper than enumerating candidate checks one by one.
Reporting
State the boundary you measured, the evidence for each entry, and what remains untested. "The shell rejects X" must always carry the run that proves it, including the exact failure string. An unverified claim about integrity behaviour is worse than no claim, because it silently removes routes from consideration.